雕刻工坊
海岛奇兵雕刻工坊数据表
一级雕刻工坊 |
|---|
建筑面积 |
5*5 |
等级 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
可用数量 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
雕刻工坊升级数据表
建筑血量加成%
升级成本 |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
1 |
1,400 |
1攻 |
10,000,000 |
10,000,000 |
10,000,000 |
1d |
/ |
96 |
27 |
80 |
2 |
2,800 |
1攻1防 |
12,000,000 |
12,000,000 |
12,000,000 |
1d12h |
1432 |
114 |
28 |
82 |
攻击雕刻(概述,点击图标跳转到详表) |
|
|---|---|
每个被摧毁的建造都会为您提供7%战舰能量。 |
|
使多管火箭炮和火炮这两种能力的伤害提升10%。 |
|
使己方单位的移动和攻击速度提升5%。 |
|
使己方部队受到的负面效果持续时间缩短15%,如:瘫痪,冰冻等。 |
|
您每次损失单位时,都会使其他所有己方单位的速度提升0.15%。损失大型单位时提供的加成更高。 |
|
您的所有单位都可在造成伤害时恢复生命值,数值为伤害的5%。 |
|
使敌方防御设施的速度减慢10%。 |
|
使敌方防御相关神像的效果降低5%。 |
|
使敌方防御设施每次攻击的伤害减少100点伤害或射击伤害的30%(取两者中较少者)。 |
|
己方单位获得敌方进攻相关雕像20%的加成效果。 |
|
战斗结束后,10%的阵亡单位会复活。 |
|
将夺取到建造资源的1.5%转换为不同资源,以平衡您存储的资源数量。 |
|
1药激活12小时 |
|
攻击雕刻最大数值数据表(简表)
能量涌动 |
7% |
10% |
13% |
17% |
20% |
23% |
27% |
30% |
33% |
37% |
40% |
43% |
47% |
50% |
52% |
55% |
|||||
炮火连天 |
10% |
11% |
12% |
13% |
14% |
15% |
16% |
17% |
18% |
19% |
20% |
21% |
22% |
23% |
24% |
25% |
26% |
27% |
28% |
29% |
30% |
肾上腺素 |
5% |
6% |
7% |
8% |
9% |
10% |
11% |
12% |
13% |
14% |
15% |
16% |
17% |
18% |
19% |
20% |
|||||
绝缘材料 |
15% |
18% |
21% |
24% |
27% |
30% |
33% |
36% |
39% |
42% |
45% |
48% |
51% |
54% |
57% |
60% |
|||||
前仆后继 |
0.15% |
0.18% |
0.21% |
0.24% |
0.27% |
0.3% |
0.33% |
0.36% |
0.39% |
0.42% |
0.45% |
0.48% |
0.51% |
0.54% |
0.57% |
0.6% |
|||||
活力汲取 |
5% |
5.5% |
6% |
6.5% |
7% |
7.5% |
8% |
8.5% |
9% |
9.5% |
10% |
10.5% |
11% |
11.5% |
12% |
12.5% |
13% |
13.5% |
14% |
14.5% |
15% |
干扰信号 |
10% |
10.5% |
11% |
11.5% |
12% |
12.5% |
13% |
13.5% |
14% |
14.5% |
15% |
15.5% |
16% |
16.5% |
17% |
17.5% |
18% |
18.5% |
19% |
19.5% |
20% |
破坏阻滞 |
5% |
7% |
9% |
11% |
13% |
15% |
17% |
19% |
21% |
23% |
25% |
27% |
29% |
31% |
33% |
35% |
|||||
坚固装甲 |
30%或100 |
32%或100 |
34%或100 |
36%或100 |
38%或100 |
40%或100 |
42%或100 |
44%或100 |
46%或100 |
48%或100 |
50%或100 |
52%或100 |
54%或100 |
56%或100 |
58%或100 |
60%或100 |
62%或100 |
64%或100 |
66%或100 |
68%或100 |
70%或100 |
情报压制 |
20% |
22% |
24% |
26% |
28% |
30% |
32% |
34% |
36% |
38% |
40% |
42% |
44% |
46% |
48% |
50% |
|||||
战地急救 |
10% |
12% |
14% |
16% |
18% |
20% |
22% |
24% |
26% |
28% |
30% |
32% |
34% |
36% |
38% |
40% |
|||||
炼金技术 |
0% |
1.5% |
3% |
4.5% |
6% |
7.5% |
9% |
10.5% |
12% |
13.5% |
15% |
16.5% |
18% |
19.5% |
21% |
22.5% |
24% |
25.5% |
27% |
28.5% |
30% |
|
防御雕刻(概述,点击图标跳转到详表)
|
|
|---|---|
|
使您的防御建筑攻击速度提升5%
|
|
|
使攻击防御建筑的单位每秒受到相当于0.5%最大基础生命值的伤害。
|
|
|
使敌方战舰能力造成的伤害降低15%。
|
|
|
使敌方部队的移动和攻击速度降低5%。
|
|
|
您获得一个额外的原型防御栏位,并且使敌方战舰能力对原型武器造成的伤害降低45%。
|
|
|
使敌方进攻类神像的效果降低5%。
|
|
|
您每秒获得0.1能量。积攒20能量后,被消灭的敌军会复活并为您而战。
|
|
|
敌方摧毁一个建筑时,获得的战舰能量减少15%。
|
|
|
使负面效果(如瘫痪、冰冻)在您建筑上的持续时间缩短15%。
|
|
|
为您补偿45%被夺走的基地资源。
|
|
|
给敌方英雄和小分队队长增加15秒的技能冷却时间。
|
|
|
建筑会将所受伤害的35%转移到附近的建筑上。
|
|
|
1药激活36小时
|
|
防御雕刻最大数值数据表(简表)
过载 |
5% |
7% |
9% |
11% |
13% |
15% |
17% |
19% |
21% |
23% |
25% |
27% |
29% |
31% |
33% |
35% |
|||||
力竭 |
0.5% |
0.55% |
0.6% |
0.65% |
0.7% |
0.75% |
0.8% |
0.85% |
0.9% |
0.95% |
1% |
1.05% |
1.1% |
1.15% |
1.2% |
1.25% |
1.3% |
1.35% |
1.4% |
1.45% |
1.5% |
硬化 |
15% |
16.5% |
18% |
19.5% |
21% |
22.5% |
24% |
25.5% |
27% |
28.5% |
30% |
31.5% |
33% |
34.5% |
36% |
37.5% |
39% |
40.5% |
42% |
43.5% |
45% |
昏沉 |
5% |
6% |
7% |
8% |
9% |
10% |
11% |
12% |
13% |
14% |
15% |
16% |
17% |
18% |
19% |
20% |
21% |
22% |
23% |
24% |
25% |
修补 |
45% |
46.5% |
48% |
49.5% |
51% |
52.5% |
54% |
55.5% |
517% |
58.5% |
60% |
61.5% |
63% |
64.5% |
66% |
67.5% |
69% |
70.5% |
72% |
73.5% |
75% |
干扰 |
5% |
6.5% |
8% |
9.5% |
11% |
12.5% |
14% |
15.5% |
17% |
18.5% |
20% |
21.5% |
23% |
24.5% |
26% |
27.5% |
29% |
30.5% |
32% |
33.5.5% |
35% |
投诚 |
0.1% |
0.15% |
0.2% |
0.25% |
0.3% |
0.35% |
0.4% |
0.45% |
0.5% |
0.55% |
0.6% |
0.65% |
0.7% |
0.75% |
0.8% |
0.85% |
0.9% |
0.95% |
1% |
1.05% |
1.1% |
接地 |
15% |
17% |
19% |
21% |
23% |
25% |
27% |
29% |
31% |
33% |
35% |
37% |
39% |
41% |
43% |
45% |
|||||
加固 |
15% |
17% |
19% |
21% |
23% |
25% |
27% |
29% |
31% |
33% |
35% |
37% |
39% |
41% |
43% |
45% |
|||||
保险 |
45% |
47% |
49% |
51% |
53% |
55% |
57% |
59% |
61% |
63% |
65% |
67% |
69% |
71% |
73% |
75% |
|||||
过热 |
15s |
16s |
17s |
18s |
19s |
20s |
21s |
22s |
23s |
24s |
25s |
26s |
27s |
28s |
29s |
30s |
|||||
辅助 |
35% |
36% |
37% |
38% |
39% |
40% |
41% |
42% |
43% |
44% |
45% |
46% |
47% |
48% |
49% |
50% |
攻击雕刻最大数值数据表(详表)
能量涌动 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
7% |
1 |
10 |
2 |
10% |
1 |
10 |
3 |
13% |
1 |
10 |
4 |
17% |
1 |
10 |
5 |
20% |
1 |
10 |
6 |
23% |
1 |
10 |
7 |
27% |
1 |
10 |
8 |
30% |
1 |
10 |
9 |
33% |
2 |
20 |
10 |
37% |
2 |
20 |
11 |
40% |
2 |
20 |
12 |
43% |
2 |
20 |
13 |
47% |
3 |
50 |
14 |
50% |
3 |
50 |
15 |
52% |
4 |
100 |
16 |
55% |
4 |
100 |
炮火连天 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
10% |
1 |
10 |
2 |
11% |
1 |
10 |
3 |
12% |
1 |
10 |
4 |
13% |
1 |
10 |
5 |
14% |
1 |
10 |
6 |
15% |
1 |
10 |
7 |
16% |
1 |
10 |
8 |
17% |
2 |
20 |
9 |
18% |
2 |
20 |
10 |
19% |
2 |
20 |
11 |
20% |
2 |
20 |
12 |
21% |
3 |
50 |
13 |
22% |
3 |
50 |
14 |
23% |
3 |
50 |
15 |
24% |
4 |
100 |
16 |
25% |
4 |
100 |
17 |
26% |
4 |
100 |
18 |
27% |
5 |
150 |
19 |
28% |
5 |
150 |
20 |
29% |
6 |
200 |
21 |
30% |
6 |
200 |
肾上腺素 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
10 |
2 |
6% |
1 |
10 |
3 |
7% |
1 |
10 |
4 |
8% |
1 |
10 |
5 |
9% |
1 |
10 |
6 |
10% |
1 |
10 |
7 |
11% |
1 |
10 |
8 |
12% |
1 |
10 |
9 |
13% |
2 |
20 |
10 |
14% |
2 |
20 |
11 |
15% |
2 |
20 |
12 |
16% |
2 |
20 |
13 |
17% |
3 |
50 |
14 |
18% |
3 |
50 |
15 |
19% |
4 |
100 |
16 |
20% |
4 |
100 |
绝缘材料 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
15% |
1 |
10 |
2 |
18% |
1 |
10 |
3 |
21% |
1 |
10 |
4 |
24% |
1 |
10 |
5 |
27% |
1 |
10 |
6 |
30% |
1 |
10 |
7 |
33% |
1 |
10 |
8 |
36% |
1 |
10 |
9 |
39% |
2 |
20 |
10 |
42% |
2 |
20 |
11 |
45% |
2 |
20 |
12 |
48% |
2 |
20 |
13 |
51% |
3 |
50 |
14 |
54% |
3 |
50 |
15 |
57% |
4 |
100 |
16 |
60% |
4 |
100 |
前仆后继 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
0.15% |
1 |
10 |
2 |
0.18% |
1 |
10 |
3 |
0.21% |
1 |
10 |
4 |
0.24% |
1 |
10 |
5 |
0.27% |
1 |
10 |
6 |
0.30% |
1 |
10 |
7 |
0.33% |
1 |
10 |
8 |
0.36% |
1 |
10 |
9 |
0.39% |
2 |
20 |
10 |
0.42% |
2 |
20 |
11 |
0.45% |
2 |
20 |
12 |
0.48% |
2 |
20 |
13 |
0.51% |
3 |
50 |
14 |
0.54% |
3 |
50 |
15 |
0.57% |
4 |
100 |
16 |
0.60% |
4 |
100 |
活力汲取 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
10 |
2 |
5.50% |
1 |
10 |
3 |
6% |
1 |
10 |
4 |
6.50% |
1 |
10 |
5 |
7% |
1 |
10 |
6 |
7.50% |
1 |
10 |
7 |
8% |
1 |
10 |
8 |
8.50% |
2 |
20 |
9 |
9% |
2 |
20 |
10 |
9.50% |
2 |
20 |
11 |
10% |
2 |
20 |
12 |
10.50% |
3 |
50 |
13 |
11% |
3 |
50 |
14 |
11.50% |
3 |
50 |
15 |
12% |
4 |
100 |
16 |
12.50% |
4 |
100 |
17 |
13% |
4 |
100 |
18 |
13.50% |
5 |
150 |
19 |
14% |
5 |
150 |
20 |
14.50% |
6 |
200 |
21 |
15% |
6 |
200 |
干扰信号 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
10 |
2 |
7% |
1 |
10 |
3 |
9% |
1 |
10 |
4 |
11% |
1 |
10 |
5 |
13% |
1 |
10 |
6 |
15% |
1 |
10 |
7 |
17% |
1 |
10 |
8 |
19% |
1 |
10 |
9 |
21% |
2 |
20 |
10 |
23% |
2 |
20 |
11 |
25% |
2 |
20 |
12 |
27% |
2 |
20 |
13 |
29% |
3 |
50 |
14 |
31% |
3 |
50 |
15 |
33% |
4 |
100 |
16 |
35% |
4 |
100 |
破坏阻滞 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
10% |
1 |
10 |
2 |
10.50% |
1 |
10 |
3 |
11% |
1 |
10 |
4 |
11.50% |
1 |
10 |
5 |
12% |
1 |
10 |
6 |
12.50% |
1 |
10 |
7 |
13% |
1 |
10 |
8 |
13.50% |
2 |
20 |
9 |
14% |
2 |
20 |
10 |
14.50% |
2 |
20 |
11 |
15% |
2 |
20 |
12 |
15.50% |
3 |
50 |
13 |
16% |
3 |
50 |
14 |
16.50% |
3 |
50 |
15 |
17% |
4 |
100 |
16 |
17.50% |
4 |
100 |
17 |
18% |
4 |
100 |
18 |
18.50% |
5 |
150 |
19 |
19% |
5 |
150 |
20 |
19.50% |
6 |
200 |
21 |
20% |
6 |
200 |
坚固装甲 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
30% |
1 |
10 |
2 |
32% |
1 |
10 |
3 |
34% |
1 |
10 |
4 |
36% |
1 |
10 |
5 |
38% |
1 |
10 |
6 |
40% |
1 |
10 |
7 |
42% |
1 |
10 |
8 |
44% |
2 |
20 |
9 |
46% |
2 |
20 |
10 |
48% |
2 |
20 |
11 |
50% |
2 |
20 |
12 |
52% |
3 |
50 |
13 |
54% |
3 |
50 |
14 |
56% |
3 |
50 |
15 |
58% |
4 |
100 |
16 |
60% |
4 |
100 |
17 |
62% |
4 |
100 |
18 |
64% |
5 |
150 |
19 |
66% |
5 |
150 |
20 |
68% |
6 |
200 |
21 |
70% |
6 |
200 |
情报压制 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
20% |
1 |
10 |
2 |
22% |
1 |
10 |
3 |
24% |
1 |
10 |
4 |
26% |
1 |
10 |
5 |
28% |
1 |
10 |
6 |
30% |
1 |
10 |
7 |
32% |
1 |
10 |
8 |
34% |
1 |
10 |
9 |
36% |
2 |
20 |
10 |
38% |
2 |
20 |
11 |
40% |
2 |
20 |
12 |
42% |
2 |
20 |
13 |
44% |
3 |
50 |
14 |
46% |
3 |
50 |
15 |
48% |
4 |
100 |
16 |
50% |
4 |
100 |
战地急救 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
10% |
1 |
10 |
2 |
12% |
1 |
10 |
3 |
14% |
1 |
10 |
4 |
16% |
1 |
10 |
5 |
18% |
1 |
10 |
6 |
20% |
1 |
10 |
7 |
22% |
1 |
10 |
8 |
24% |
1 |
10 |
9 |
26% |
2 |
20 |
10 |
28% |
2 |
20 |
11 |
30% |
2 |
20 |
12 |
32% |
2 |
20 |
13 |
34% |
3 |
50 |
14 |
36% |
3 |
50 |
15 |
38% |
3 |
100 |
16 |
40% |
4 |
100 |
炼金技术 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
0% |
1 |
10 |
2 |
1.50% |
1 |
10 |
3 |
3% |
1 |
10 |
4 |
4.50% |
1 |
10 |
5 |
6% |
1 |
10 |
6 |
7.50% |
1 |
10 |
7 |
9% |
1 |
10 |
8 |
10.50% |
2 |
20 |
9 |
12% |
2 |
20 |
10 |
13.50% |
2 |
20 |
11 |
15% |
2 |
20 |
12 |
16.50% |
3 |
50 |
13 |
18% |
3 |
50 |
14 |
19.50% |
3 |
50 |
15 |
21% |
4 |
100 |
16 |
22.50% |
4 |
100 |
17 |
24% |
4 |
100 |
18 |
25.50% |
5 |
150 |
19 |
27% |
5 |
150 |
20 |
28.50% |
6 |
200 |
21 |
30% |
6 |
200 |
防御雕刻最大数值数据表(详表)
过载 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
10 |
2 |
7% |
1 |
10 |
3 |
9% |
1 |
10 |
4 |
11% |
1 |
10 |
5 |
13% |
1 |
10 |
6 |
15% |
1 |
10 |
7 |
17% |
1 |
10 |
8 |
19% |
1 |
10 |
9 |
21% |
2 |
20 |
10 |
23% |
2 |
20 |
11 |
25% |
2 |
20 |
12 |
27% |
2 |
20 |
13 |
29% |
3 |
50 |
14 |
31% |
3 |
50 |
15 |
33% |
4 |
100 |
16 |
35% |
4 |
100 |
力竭 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
0.50% |
1 |
10 |
2 |
0.55% |
1 |
10 |
3 |
0.60% |
1 |
10 |
4 |
0.65% |
1 |
10 |
5 |
0.70% |
1 |
10 |
6 |
0.75% |
1 |
10 |
7 |
0.80% |
1 |
10 |
8 |
0.85% |
2 |
20 |
9 |
0.90% |
2 |
20 |
10 |
0.95% |
2 |
20 |
11 |
1% |
2 |
20 |
12 |
1.05% |
3 |
50 |
13 |
1.10% |
3 |
50 |
14 |
1.15% |
3 |
50 |
15 |
1.20% |
4 |
100 |
16 |
1.25% |
4 |
100 |
17 |
1.30% |
4 |
100 |
18 |
1.35% |
5 |
150 |
19 |
1.40% |
5 |
150 |
20 |
1.45% |
6 |
200 |
21 |
1.50% |
6 |
200 |
硬化 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
15% |
1 |
10 |
2 |
16.50% |
1 |
10 |
3 |
18% |
1 |
10 |
4 |
19.50% |
1 |
10 |
5 |
21% |
1 |
10 |
6 |
22.50% |
1 |
10 |
7 |
24% |
1 |
10 |
8 |
25.50% |
2 |
20 |
9 |
27% |
2 |
20 |
10 |
28.50% |
2 |
20 |
11 |
30% |
2 |
20 |
12 |
31.50% |
3 |
50 |
13 |
33% |
3 |
50 |
14 |
34.50% |
3 |
50 |
15 |
36% |
4 |
100 |
16 |
37.50% |
4 |
100 |
17 |
39% |
4 |
100 |
18 |
40.50% |
5 |
150 |
19 |
42% |
5 |
150 |
20 |
43.50% |
6 |
200 |
21 |
45% |
6 |
200 |
昏沉 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
10 |
2 |
6% |
1 |
10 |
3 |
7% |
1 |
10 |
4 |
8% |
1 |
10 |
5 |
9% |
1 |
10 |
6 |
10% |
1 |
10 |
7 |
11% |
1 |
10 |
8 |
12% |
2 |
20 |
9 |
13% |
2 |
20 |
10 |
14% |
2 |
20 |
11 |
15% |
2 |
20 |
12 |
16% |
3 |
50 |
13 |
17% |
3 |
50 |
14 |
18% |
3 |
50 |
15 |
19% |
4 |
100 |
16 |
20% |
4 |
100 |
17 |
21% |
4 |
100 |
18 |
22% |
5 |
150 |
19 |
23% |
5 |
150 |
20 |
24% |
6 |
200 |
21 |
25% |
6 |
200 |
修补 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
45% |
1 |
10 |
2 |
46.50% |
1 |
10 |
3 |
48% |
1 |
10 |
4 |
49.50% |
1 |
10 |
5 |
51% |
1 |
10 |
6 |
52.50% |
1 |
10 |
7 |
54% |
1 |
10 |
8 |
55.50% |
2 |
20 |
9 |
57% |
2 |
20 |
10 |
58.50% |
2 |
20 |
11 |
60% |
2 |
20 |
12 |
61.50% |
3 |
50 |
13 |
63% |
3 |
50 |
14 |
64.50% |
3 |
50 |
15 |
66% |
4 |
100 |
16 |
67.50% |
4 |
100 |
17 |
69% |
4 |
100 |
18 |
70.50% |
5 |
150 |
19 |
72% |
5 |
150 |
20 |
73.50% |
6 |
200 |
21 |
75% |
6 |
200 |
干扰 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
10 |
2 |
6.50% |
1 |
10 |
3 |
8% |
1 |
10 |
4 |
9.50% |
1 |
10 |
5 |
11% |
1 |
10 |
6 |
12.50% |
1 |
10 |
7 |
14% |
1 |
10 |
8 |
15.50% |
2 |
20 |
9 |
17% |
2 |
20 |
10 |
18.50% |
2 |
20 |
11 |
20% |
2 |
20 |
12 |
21.50% |
3 |
50 |
13 |
23% |
3 |
50 |
14 |
24.50% |
3 |
50 |
15 |
26% |
4 |
100 |
16 |
27.50% |
4 |
100 |
17 |
29% |
4 |
100 |
18 |
30.50% |
5 |
150 |
19 |
32% |
5 |
150 |
20 |
33.50% |
6 |
200 |
21 |
35% |
6 |
200 |
投诚 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
470 |
||
3 |
500 |
||
4 |
500 |
||
5 |
1500 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
0% |
1 |
10 |
2 |
0.15% |
1 |
10 |
3 |
0% |
1 |
10 |
4 |
0.25% |
1 |
10 |
5 |
0% |
1 |
10 |
6 |
0.35% |
1 |
10 |
7 |
0% |
1 |
10 |
8 |
0.45% |
2 |
20 |
9 |
1% |
2 |
20 |
10 |
0.55% |
2 |
20 |
11 |
1% |
2 |
20 |
12 |
0.65% |
3 |
50 |
13 |
1% |
3 |
50 |
14 |
0.75% |
3 |
50 |
15 |
1% |
4 |
100 |
16 |
0.85% |
4 |
100 |
17 |
1% |
4 |
100 |
18 |
0.95% |
5 |
150 |
19 |
1% |
5 |
150 |
20 |
1.05% |
6 |
200 |
21 |
1.1% |
6 |
200 |
接地 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
15% |
1 |
10 |
2 |
17% |
1 |
10 |
3 |
19% |
1 |
10 |
4 |
21% |
1 |
10 |
5 |
23% |
1 |
10 |
6 |
25% |
1 |
10 |
7 |
27% |
1 |
10 |
8 |
29% |
1 |
10 |
9 |
31% |
2 |
20 |
10 |
33% |
2 |
20 |
11 |
35% |
2 |
20 |
12 |
37% |
2 |
20 |
13 |
39% |
3 |
50 |
14 |
41% |
3 |
50 |
15 |
43% |
4 |
100 |
16 |
45% |
4 |
100 |
加固 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
15% |
1 |
10 |
2 |
17% |
1 |
10 |
3 |
19% |
1 |
10 |
4 |
21% |
1 |
10 |
5 |
23% |
1 |
10 |
6 |
25% |
1 |
10 |
7 |
27% |
1 |
10 |
8 |
29% |
1 |
10 |
9 |
31% |
2 |
20 |
10 |
33% |
2 |
20 |
11 |
35% |
2 |
20 |
12 |
37% |
2 |
20 |
13 |
39% |
3 |
50 |
14 |
41% |
3 |
50 |
15 |
43% |
4 |
100 |
16 |
45% |
4 |
100 |
保险 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
45% |
1 |
10 |
2 |
47% |
1 |
10 |
3 |
49% |
1 |
10 |
4 |
51% |
1 |
10 |
5 |
53% |
1 |
10 |
6 |
55% |
1 |
10 |
7 |
57% |
1 |
10 |
8 |
59% |
1 |
10 |
9 |
61% |
2 |
20 |
10 |
63% |
2 |
20 |
11 |
65% |
2 |
20 |
12 |
67% |
2 |
20 |
13 |
69% |
3 |
50 |
14 |
71% |
3 |
50 |
15 |
73% |
4 |
100 |
16 |
75% |
4 |
100 |
过热 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
15s |
1 |
10 |
2 |
16s |
1 |
10 |
3 |
17s |
1 |
10 |
4 |
18s |
1 |
10 |
5 |
19s |
1 |
10 |
6 |
20s |
1 |
10 |
7 |
21s |
1 |
10 |
8 |
22s |
1 |
10 |
9 |
23s |
2 |
20 |
10 |
24s |
2 |
20 |
11 |
25s |
2 |
20 |
12 |
26s |
2 |
20 |
13 |
27s |
3 |
50 |
14 |
28s |
3 |
50 |
15 |
29s |
4 |
100 |
16 |
30s |
4 |
100 |
辅助 |
|||
|---|---|---|---|
进度级别 |
所需积分 |
||
1 |
30 |
||
2 |
970 |
||
3 |
1000 |
||
4 |
1000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
35% |
1 |
10 |
2 |
36% |
1 |
10 |
3 |
37% |
1 |
10 |
4 |
38% |
1 |
10 |
5 |
39% |
1 |
10 |
6 |
40% |
1 |
10 |
7 |
41% |
1 |
10 |
8 |
42% |
1 |
10 |
9 |
43% |
2 |
20 |
10 |
44% |
2 |
20 |
11 |
45% |
2 |
20 |
12 |
46% |
2 |
20 |
13 |
47% |
3 |
50 |
14 |
48% |
3 |
50 |
15 |
49% |
4 |
100 |
16 |
50% |
4 |
100 |
一级雕刻工坊









