雕刻工坊
海岛奇兵雕刻工坊数据表
一级雕刻工坊 |
---|
建筑面积 |
5*5 |
等级 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
可用数量 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
雕刻工坊升级数据表
建筑血量加成%
等级 |
生命值 |
雕刻数量 |
升级成本 |
升级时间 |
钻石 秒 花费 |
省时卷 |
需要大本等级 |
经验 |
||
---|---|---|---|---|---|---|---|---|---|---|
木材 |
石材 |
钢材 |
||||||||
1 |
1,400 |
1 |
10,000,000 |
10,000,000 |
10,000,000 |
1d |
96 |
26 |
80 |
雕刻 |
|
---|---|
每个被摧毁的建造都会为您提供7%战舰能量。 |
|
使多管火箭炮和火炮这两种能力的伤害提升10%。 |
|
使己方单位的移动和攻击速度提升5%。 |
|
使己方部队受到的负面效果持续时间缩短5%,如:瘫痪,冰冻等。 |
|
您每次损失单位时,都会使其他所有己方单位的速度提升0.15%。损失大型单位时提供的加成更高。 |
|
您的所有单位都可在造成伤害时恢复生命值,数值为伤害的5%。 |
|
使敌方防御设施的速度减慢5%。 |
|
使敌方防御相关神像的效果降低5%。 |
|
使敌方防御设施每次攻击的伤害减少40。 |
|
己方单位获得敌方进攻相关雕像5%的加成效果。 |
|
战斗结束后,10%的阵亡单位会复活。 |
|
将夺取到建造资源的40%转换为不同资源,以平衡您存储的资源数量。 |
雕刻最大数值数据表
能量涌动 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
1000 |
||
3 |
2000 |
||
4 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
7% |
1 |
/ |
2 |
10% |
1 |
10 |
3 |
13% |
1 |
10 |
4 |
17% |
1 |
10 |
5 |
20% |
1 |
10 |
6 |
23% |
1 |
10 |
7 |
27% |
1 |
10 |
8 |
30% |
1 |
10 |
9 |
33% |
2 |
20 |
10 |
37% |
2 |
20 |
11 |
40% |
2 |
20 |
12 |
43% |
2 |
20 |
13 |
47% |
3 |
50 |
14 |
50% |
3 |
50 |
15 |
52% |
4 |
100 |
16 |
55% |
4 |
100 |
炮火连天 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
500 |
||
3 |
1000 |
||
4 |
1500 |
||
5 |
3000 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
10% |
1 |
/ |
2 |
11% |
1 |
10 |
3 |
12% |
1 |
10 |
4 |
13% |
1 |
10 |
5 |
14% |
1 |
10 |
6 |
15% |
1 |
10 |
7 |
16% |
1 |
10 |
8 |
17% |
2 |
20 |
9 |
18% |
2 |
20 |
10 |
19% |
2 |
20 |
11 |
20% |
2 |
20 |
12 |
21% |
3 |
50 |
13 |
22% |
3 |
50 |
14 |
23% |
3 |
50 |
15 |
24% |
4 |
100 |
16 |
25% |
4 |
100 |
17 |
26% |
4 |
100 |
18 |
27% |
5 |
150 |
19 |
28% |
5 |
150 |
20 |
29% |
6 |
200 |
21 |
30% |
6 |
200 |
肾上腺素 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
1000 |
||
3 |
2000 |
||
4 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
/ |
2 |
6% |
1 |
10 |
3 |
7% |
1 |
10 |
4 |
8% |
1 |
10 |
5 |
9% |
1 |
10 |
6 |
10% |
1 |
10 |
7 |
11% |
1 |
10 |
8 |
12% |
1 |
10 |
9 |
13% |
2 |
20 |
10 |
14% |
2 |
20 |
11 |
15% |
2 |
20 |
12 |
16% |
2 |
20 |
13 |
17% |
3 |
50 |
14 |
18% |
3 |
50 |
15 |
19% |
4 |
100 |
16 |
20% |
4 |
100 |
绝缘材料 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
1000 |
||
3 |
2000 |
||
4 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
/ |
2 |
8% |
1 |
10 |
3 |
11% |
1 |
10 |
4 |
14% |
1 |
10 |
5 |
17% |
1 |
10 |
6 |
20% |
1 |
10 |
7 |
23% |
1 |
10 |
8 |
26% |
1 |
10 |
9 |
29% |
2 |
20 |
10 |
32% |
2 |
20 |
11 |
35% |
2 |
20 |
12 |
38% |
2 |
20 |
13 |
41% |
3 |
50 |
14 |
44% |
3 |
50 |
15 |
47% |
4 |
100 |
16 |
50% |
4 |
100 |
前仆后继 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
1000 |
||
3 |
2000 |
||
4 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
0.15% |
1 |
/ |
2 |
0.18% |
1 |
10 |
3 |
0.21% |
1 |
10 |
4 |
0.24% |
1 |
10 |
5 |
0.27% |
1 |
10 |
6 |
0.30% |
1 |
10 |
7 |
0.33% |
1 |
10 |
8 |
0.36% |
1 |
10 |
9 |
0.39% |
2 |
20 |
10 |
0.42% |
2 |
20 |
11 |
0.45% |
2 |
20 |
12 |
0.48% |
2 |
20 |
13 |
0.51% |
3 |
50 |
14 |
0.54% |
3 |
50 |
15 |
0.57% |
4 |
100 |
16 |
0.60% |
4 |
100 |
活力汲取 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
500 |
||
3 |
1000 |
||
4 |
1500 |
||
5 |
3000 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
/ |
2 |
6% |
1 |
10 |
3 |
7% |
1 |
10 |
4 |
8% |
1 |
10 |
5 |
9% |
1 |
10 |
6 |
10% |
1 |
10 |
7 |
11% |
1 |
10 |
8 |
12% |
2 |
20 |
9 |
13% |
2 |
20 |
10 |
14% |
2 |
20 |
11 |
15% |
2 |
20 |
12 |
16% |
3 |
50 |
13 |
17% |
3 |
50 |
14 |
18% |
3 |
50 |
15 |
19% |
4 |
100 |
16 |
20% |
4 |
100 |
17 |
21% |
4 |
100 |
18 |
22% |
5 |
150 |
19 |
23% |
5 |
150 |
20 |
24% |
6 |
200 |
21 |
25% |
6 |
200 |
干扰信号 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
500 |
||
3 |
1000 |
||
4 |
1500 |
||
5 |
3000 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
/ |
2 |
5.5% |
1 |
10 |
3 |
6% |
1 |
10 |
4 |
6.5% |
1 |
10 |
5 |
7% |
1 |
10 |
6 |
7.5% |
1 |
10 |
7 |
8% |
1 |
10 |
8 |
8.5% |
2 |
20 |
9 |
9% |
2 |
20 |
10 |
9.5% |
2 |
20 |
11 |
10% |
2 |
20 |
12 |
10.5% |
3 |
50 |
13 |
11% |
3 |
50 |
14 |
11.5% |
3 |
50 |
15 |
12% |
4 |
100 |
16 |
12.5% |
4 |
100 |
17 |
13% |
4 |
100 |
18 |
13.5% |
5 |
150 |
19 |
14% |
5 |
150 |
20 |
14.5% |
6 |
200 |
21 |
15% |
6 |
200 |
破坏阻滞 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
1000 |
||
3 |
2000 |
||
4 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
/ |
2 |
7% |
1 |
10 |
3 |
9% |
1 |
10 |
4 |
11% |
1 |
10 |
5 |
13% |
1 |
10 |
6 |
15% |
1 |
10 |
7 |
17% |
1 |
10 |
8 |
19% |
1 |
10 |
9 |
21% |
2 |
20 |
10 |
23% |
2 |
20 |
11 |
25% |
2 |
20 |
12 |
27% |
2 |
20 |
13 |
29% |
3 |
50 |
14 |
31% |
3 |
50 |
15 |
33% |
4 |
100 |
16 |
35% |
4 |
100 |
坚固装甲 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
500 |
||
3 |
1000 |
||
4 |
1500 |
||
5 |
3000 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
40 |
1 |
/ |
2 |
43 |
1 |
10 |
3 |
46 |
1 |
10 |
4 |
49 |
1 |
10 |
5 |
52 |
1 |
10 |
6 |
55 |
1 |
10 |
7 |
58 |
1 |
10 |
8 |
61 |
2 |
20 |
9 |
64 |
2 |
20 |
10 |
67 |
2 |
20 |
11 |
70 |
2 |
20 |
12 |
73 |
3 |
50 |
13 |
76 |
3 |
50 |
14 |
79 |
3 |
50 |
15 |
82 |
4 |
100 |
16 |
85 |
4 |
100 |
17 |
88 |
4 |
100 |
18 |
91 |
5 |
150 |
19 |
94 |
5 |
150 |
20 |
97 |
6 |
200 |
21 |
100 |
6 |
200 |
情报压制 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
1000 |
||
3 |
2000 |
||
4 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
5% |
1 |
/ |
2 |
7% |
1 |
10 |
3 |
9% |
1 |
10 |
4 |
11% |
1 |
10 |
5 |
13% |
1 |
10 |
6 |
15% |
1 |
10 |
7 |
17% |
1 |
10 |
8 |
19% |
1 |
10 |
9 |
21% |
2 |
20 |
10 |
23% |
2 |
20 |
11 |
25% |
2 |
20 |
12 |
27% |
2 |
20 |
13 |
29% |
3 |
50 |
14 |
31% |
3 |
50 |
15 |
33% |
4 |
100 |
16 |
35% |
4 |
100 |
战地急救 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
1000 |
||
3 |
2000 |
||
4 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
10% |
1 |
/ |
2 |
12% |
1 |
10 |
3 |
14% |
1 |
10 |
4 |
16% |
1 |
10 |
5 |
18% |
1 |
10 |
6 |
20% |
1 |
10 |
7 |
22% |
1 |
10 |
8 |
24% |
1 |
10 |
9 |
26% |
2 |
20 |
10 |
28% |
2 |
20 |
11 |
30% |
2 |
20 |
12 |
32% |
2 |
20 |
13 |
34% |
3 |
50 |
14 |
36% |
3 |
50 |
15 |
38% |
4 |
100 |
16 |
40% |
4 |
100 |
炼金技术 |
|||
---|---|---|---|
进度级别 |
所需积分 |
||
1 |
50 |
||
2 |
500 |
||
3 |
1000 |
||
4 |
1500 |
||
5 |
3000 |
||
6 |
3000 |
||
等级 |
值数 |
进度级别 |
研究成本 |
1 |
40% |
1 |
/ |
2 |
43% |
1 |
10 |
3 |
46% |
1 |
10 |
4 |
49% |
1 |
10 |
5 |
52% |
1 |
10 |
6 |
55% |
1 |
10 |
7 |
58% |
1 |
10 |
8 |
61% |
2 |
20 |
9 |
64% |
2 |
20 |
10 |
67% |
2 |
20 |
11 |
70% |
2 |
20 |
12 |
73% |
3 |
50 |
13 |
76% |
3 |
50 |
14 |
79% |
3 |
50 |
15 |
82% |
4 |
100 |
16 |
85% |
4 |
100 |
17 |
88% |
4 |
100 |
18 |
91% |
5 |
150 |
19 |
94% |
5 |
150 |
20 |
97% |
6 |
200 |
21 |
100% |
6 |
200 |